Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023
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Other statistics that may interest you XR in Europe
Overview
4
Augmented reality (AR)
6
- Premium Statistic Revenue of the AR & VR industry in Europe 2019-2029
- Premium Statistic AR B2C market revenue growth in Europe 2018-2027, by segment
- Premium Statistic Revenue of the AR software industry in Europe 2019-2029
- Premium Statistic AR software B2C market revenue in Europe 2018-2028, by segment
- Premium Statistic Revenue of the AR hardware industry in Europe 2022-2029
- Premium Statistic Revenue of the AR advertising industry in Europe 2019-2029
Virtual reality (VR)
7
- Premium Statistic VR B2C market revenue in Europe 2019-2029
- Premium Statistic VR B2C market revenue growth in Europe 2020-2029, by segment
- Premium Statistic Revenue of the VR software industry in Europe 2019-2029
- Premium Statistic VR software B2C market revenue in Europe 2018-2028, by segment
- Premium Statistic Revenue of the VR hardware industry in Europe 2019-2029
- Premium Statistic VR hardware B2C market revenue in Europe 2018-2028, by segment
- Premium Statistic Revenue of the VR advertising industry in Europe 2019-2029
VR headsets
5
- Premium Statistic VR headset market revenue in Europe 2018-2028
- Premium Statistic VR headset market revenue growth in Europe 2019-2028
- Premium Statistic VR headset sales volume in Europe 2018-2028
- Premium Statistic VR headset sales volume growth in Europe 2019-2028
- Premium Statistic VR headset average price in Europe 2018-2028
Further Content: You might find this interesting as well
IDC. (March 26, 2020). Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023 [Graph]. In Statista. Retrieved June 13, 2024, from https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/
IDC. "Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023." Chart. March 26, 2020. Statista. Accessed June 13, 2024. https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/
IDC. (2020). Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023. Statista. Statista Inc.. Accessed: June 13, 2024. https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/
IDC. "Compound Annual Growth Rate (Cagr) of Augmented and Virtual Reality (Ar/Vr) Use Case Spending Worldwide from 2018 to 2023." Statista, Statista Inc., 26 Mar 2020, https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/
IDC, Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023 Statista, https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/ (last visited June 13, 2024)
Compound annual growth rate (CAGR) of augmented and virtual reality (AR/VR) use case spending worldwide from 2018 to 2023 [Graph], IDC, March 26, 2020. [Online]. Available: https://www.statista.com/statistics/1012881/worldwide-ar-vr-spending-use-case-cagr/